Thursday, 19 March 2009
no upload!
Wednesday, 18 March 2009
Monday, 16 March 2009
finished walk cycle
here's the finished walk cycle of my character. I know I can do so much better than this for a walk cycle but time constraints meant that I could only do a basic walk cycle with a little fiddle about with the graph editor. Im happy with it though because the character moves well and is easy enough to animate.
Overall, I am happy with the character that I have produced. I am particularly proud of the modelling which I think has turned out well. I am also happy that I have yet again learnt things that are new to me, mainly in terms of rigging. At the start of term, I had no idea where to start, I didnt know anything about weight painting, set driven keys and only had a basic understanding of IK handles and building a skeleton. I think that what I have done demonstrates progress of learning from last term and I can take this further into the third term.
If I was to repeat the project again, I would aim to get the modelling done a little quicker, now that I have built up alot of confidence in the modelling I do and I would concentrate my efforts on rigging. I attempted to go deeper into the rigging process by adding blend shapes and facial rigging but I got totally lost and decided to just go with the IK handles in the arms and the set driven keys in the hands and feet as this was sufficient enough for me to produce a walk cycle, which was my intention from the project outset.
At the start of the term, I was quite motivated to get going with the project and the character building process, but when it came to the later stages and the rigging stage got closer to me, I found it hard to get motivated to do the rigging process. Rigging is something that does not particularly interest me although I am willing to expand my knowledge of the process as it is handy to know how to do it. Knowing how to do a variety of areas rather than just one specialist area is better for a person as they will be more emplyable and of more help to other people.
leg blast
This is the final test play that I have done. It is a test of an Ik handle i put on the leg. The weights could have been a little better but theyre not totally bad, and I'm happy with it
arm blast
this is the second play test for the left arm. It was the first painted weight that I attempted on a joint and I am happy with the result. Yes, Its not perfect but not a bad first attempt at all i'd say
hand blast
Heres and example animated hand. For some reason the playblast wasnt working properly on maya so i just did a small batch render to show my progress. I put some set driven keys in the hands and feet. I thought that this would be complicated at first, but Dave showed me how to set the driver keys up and it was pretty straight forward.
Set driven keys are so much easier for animating rather than having to key each joint in the finger for every key frame.
painting weights






At first I found it confusing to understand how to paint the weights on a model. It was more trial and error before i understood how they worked and saving progress and going back to saved data when i made a mistake. Basicly the solid white shaded areas remain solid when a joint moves and the lighter areas are less influenced by the joint. The black areas are not influenced by the joint at all. The above images are examples of some of the joints that have painted weights
Tuesday, 10 March 2009
not posted for a while.....oops!
Tuesday, 24 February 2009
working out the body parts
body concept


I had it in my mind from the outset that i wanted a muscular look to my character. To figure this out i sketched a few body poses to work out a shape. Even though the sketches at the bottom are quite naff, its two quite common stances for a gorilla. The sketch at the top is the look i went for, having quite a top heavy feel to the character. To balance this out I've given my character larger hands and feet (as you can see from the posts of my model) to give a sense of stability whereas in reality a top heavy clay model will just topple over.
bit of concept



completed model.....yay!!

But im happy with progress so far on the model i think its turned out good and my modelling has certainly improved more since last term. only dissappointment is the head. Im happy with the face but the head looks like a giant blob. But hey its meant to be a clay model and I suppose its an excuse to have a blob for a head.....ho hum........lets rigg! :/
Sunday, 22 February 2009
Cool eh?....
Thursday, 19 February 2009
glass texture
glass texture
Friday, 13 February 2009
gorilla first mirror

attaching the hand
final tweaks to the body
Monday, 9 February 2009
the leg
Friday, 6 February 2009
banana glasses



Tuesday, 3 February 2009
making the foot
Friday, 30 January 2009
Research for glasses
In my ideas I have decided that it would be a good touch to include some glasses on my character as this is a stereotypical symbol that identifies intelligence. There are different types of glasses to choose from but i feel that half moon glasses would suit my character best because i feel that it lets you give more facial expression to the character for example he can look over the glasses without moving them demonstrating a serious look.
Wednesday, 28 January 2009
getting some muscle
body building


this is progress so far on the torso and initial work on the arm. Its been a bit tricky getting it to the point where it is at now and its tricky working out the shape of the arm but ill get there eventually. ill probably still need to tweak some verts to make the model look better but well see. I quite like how the arm is taking shape. I wanted to go for the muscular look and i think it is coming along well
Friday, 23 January 2009
modelling my gorilla hand




the images above show my progression through modelling a hand in maya. I found a useful tutorial online which i have posted a link to which walked me through the process. I got upto stage 4 but from there on i carried on modelling myself as it was mainly tweaking verts and scaling. Approximately i spent between an hour or two on this model as i was mainly learning new techniques such as adding nails. I thought this would be a good starting point for my model as it requires less design but more shape. I still have to finalise the design of the head and body for my model which i will complete in the next few days
Thursday, 22 January 2009
hand modelling link
Tuesday, 20 January 2009
Friday, 16 January 2009
gorilla face test modelling
gorilla research
Thursday, 15 January 2009
Early doors
After having a think about which one to chose I am more inclined to the character brief. Simply because we did an environment project last term and so i would like to try something new this term. Character modelling and rigging is something i have not had a proper crack at yet and so i would like to give it a try. it will also add some variety to my showreel at the end of the year and will demonstrate the skills i have learnt throughout the year.
I would very much like to work in a group with people who are thinking of doing the same project so ill have to ask around. If not i will give it a try on my own but preferably a group.