In my ideas I have decided that it would be a good touch to include some glasses on my character as this is a stereotypical symbol that identifies intelligence. There are different types of glasses to choose from but i feel that half moon glasses would suit my character best because i feel that it lets you give more facial expression to the character for example he can look over the glasses without moving them demonstrating a serious look.
Friday, 30 January 2009
Research for glasses
In my ideas I have decided that it would be a good touch to include some glasses on my character as this is a stereotypical symbol that identifies intelligence. There are different types of glasses to choose from but i feel that half moon glasses would suit my character best because i feel that it lets you give more facial expression to the character for example he can look over the glasses without moving them demonstrating a serious look.
Wednesday, 28 January 2009
getting some muscle
body building


this is progress so far on the torso and initial work on the arm. Its been a bit tricky getting it to the point where it is at now and its tricky working out the shape of the arm but ill get there eventually. ill probably still need to tweak some verts to make the model look better but well see. I quite like how the arm is taking shape. I wanted to go for the muscular look and i think it is coming along well
Friday, 23 January 2009
modelling my gorilla hand




the images above show my progression through modelling a hand in maya. I found a useful tutorial online which i have posted a link to which walked me through the process. I got upto stage 4 but from there on i carried on modelling myself as it was mainly tweaking verts and scaling. Approximately i spent between an hour or two on this model as i was mainly learning new techniques such as adding nails. I thought this would be a good starting point for my model as it requires less design but more shape. I still have to finalise the design of the head and body for my model which i will complete in the next few days
Thursday, 22 January 2009
hand modelling link
Ive found a useful modelling tutorial online. Ive added it on my blog as a link under maya tutorials. Im in the process of using this myself and its looking good so far. Ill upload progress soon
Tuesday, 20 January 2009
Friday, 16 January 2009
gorilla face test modelling
gorilla research
Thursday, 15 January 2009
Early doors
Been set the brief this week. Have my mind set on two of the briefs given to us which are the game environment and the character design.
After having a think about which one to chose I am more inclined to the character brief. Simply because we did an environment project last term and so i would like to try something new this term. Character modelling and rigging is something i have not had a proper crack at yet and so i would like to give it a try. it will also add some variety to my showreel at the end of the year and will demonstrate the skills i have learnt throughout the year.
I would very much like to work in a group with people who are thinking of doing the same project so ill have to ask around. If not i will give it a try on my own but preferably a group.
After having a think about which one to chose I am more inclined to the character brief. Simply because we did an environment project last term and so i would like to try something new this term. Character modelling and rigging is something i have not had a proper crack at yet and so i would like to give it a try. it will also add some variety to my showreel at the end of the year and will demonstrate the skills i have learnt throughout the year.
I would very much like to work in a group with people who are thinking of doing the same project so ill have to ask around. If not i will give it a try on my own but preferably a group.
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